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Guild Loot

Guild Loot Distribution

Loot distribution is not about fairness; it is about incentive. Secondarily, it is about strategic progression.

To take that a step further -- any system with a Loot Council, any system with an item priority, and any system with an item cost, is unfair. Any system with a complex rule set is unfair.

Why? Because you are setting arbitrary values and restrictions based on an opinion of what is the right course for your guild. These values and restrictions will not correlate to the worth an item may have to individual players.

For instance, a Druid may believe a staff is worth three weeks of her work, while a Mage may believe the same staff is only worth one week of his work; many loot systems, whether based on class priority or another arbitrary reason, may award the staff to the Mage over the Druid, even if both can afford the item. This is often good for the guild, especially newer guilds where players may not fully understand the impact of loot on their raid; it is not fair.

Consider also that many loot systems will not compensate people for work they do outside of a traditional raid setting. For instance, if a players attend optional raids or spend a large amount of time farming flask materials for the guild, they are often not rewarded for their work.

That decision is often made by guilds who do not want to discourage people who work long hours during the day or cannot be available on weekends. While in many situations it can be helpful to not reward people for necessary work -- to satisfy the people who cannot or do not want to do extra work on behalf of the guild -- do not be under any illusions that it is fair.

Once you accept that nearly any system you create will have an inherent unfairness you will be able to best focus on the real goal of your loot system -- incentive.

That being said the Loot Master will decide who gets what; if you feel  they are being unfair please bring the matter up with an officer of the same class as your player.  They will then decide if this should be brought up with a meeting of officers to fix the matter.

Master Looter will link the item into raid chat for all who want it to speak up.  Master looter will choose from those people, master looter should keep all agreements between players in mind when handing out loot. Decisions will be made on the character in the raid not on the player.  Once again this is not about fairness; this is about incentive and strategic progression.

Core of this is from Theoryspot as posted by Ciderhelm a Theorysport Administrator

 

Last modified by Babber at 01/23/2008 01:57 PM.
Originally created at 01/23/2008 01:57 PM.
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